Random Planet Generator

So me and my collague found this brilliant blog post; Procedural Planet Generation by Andy Gainey a few days ago. Even though it looks beautiful and stuff, it's written in javascript which isn't a popular development platform here, so we decided to convert it to C# & Unity3D.



We've only done the icosahedron subdivision part for now, but still working on the rest actively.



[More]

Banner Saga Caravan Movement

So I've been playing Banner Saga for a few days.
I found the gameplay to be rather boring and underwhelming but as a winter person I kept playing just for the winter/snow scenes.
Brilliant art, good writing, great scenes etc.

One of my favorite things for me was the caravan scenes,

[More]

Hexagons in Unity - Part 2

OK I decided to write a small post about that part where we create the vertices, UV coordinates etc in the previous post.
I'll try to make it clear for the people who're new in 3D stuff.


So yeah, we created a hexagon in our previous post, by creating every vertex and triangle by hand, instead of using a pre-build 3D model. For the simplicity, I'll do a basic version of our hex this time and create only the top face of the hexagon. If you remember the previous post, it had a height, sides and a bottom etc.



Anyway, first have a look at this;




[More]

Unity

Soooo it has been a while eh?

I know I know, I really should start posting again. It's not that I'm not doing but I'm terribly busy and doing some oh-not-so-cool stuff these days. ie. master course homeworks -_-

Yeah, boring days, development wise.

Anyway, I had little free time yesterday and decided to check out Unity3D. I actually was looking for a chance to check it out for... a few years now? Finally yesterday was the day!


[More]