Filed under Desktop Development , Game Development , Unity
OK I decided to write a small post about that part where we create the vertices, UV coordinates etc in the previous post.
I'll try to make it clear for the people who're new in 3D stuff.
So yeah, we created a hexagon in our previous post, by creating every vertex and triangle by hand, instead of using a pre-build 3D model. For the simplicity, I'll do a basic version of our hex this time and create only the top face of the hexagon. If you remember the previous post, it had a height, sides and a bottom etc.
Anyway, first have a look at this; [More]