OK so it has been ages since I last posted something useful here, I'm a bit rusty and my aged post editor is torturing me, but I'll do my best.
Let's talk a little bit more about Unity and Hexagons.
Why? Well pretty much because both are the coolest things in their fields.
Unity is just stupefyingly easy and fun. Likewise for hexagons, they are incredibly sexy as well. So yeah, Unity & Hexagons.
I'll assume that you'll know the basics here, like creating a script etc. Oh and that being said, I'm a rather newbie in Unity as well so my way of doing things may be wrong or (most likely) not optimal. I work in XNA-ish way a lot and pretty much refuse to learn Unity practices etc. I may be so totally wrong on doing that but yea, that's how it is for now. [More]